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reasoning
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01
The plan survives contact with nothing. Resolve anyway.
Reason — On Certainty · Decision-Making · Filed 2019
Decision-Making
2019
Reason · 2019 On
Certainty
Plans are hypotheses, not commitments. The discipline isn't predicting correctly — it's deciding well with what you have, then revising in public. Filed under Decision-Making.
02
Fast is a compliment paid by people who never have to live with the thing.
Reason — On Craft · Craft & Speed · Filed 2020
Craft & Speed
2020
Reason · 2020 On
Craft
Speed is a debt instrument. It always gets repaid, usually by whoever inherits the code, the file, or the decision six months later — often you. Filed under Craft & Speed.
03
The room agreed. The room was wrong.
Reason — On Dissent · Leadership · Filed 2021
Leadership
2021
Reason · 2021 On
Dissent
Consensus feels like safety. It is not evidence. The job of the person who sees the problem is to say so before the room's comfort becomes the record. Filed under Leadership.
04
Not every silence is agreement. Some of it is just tired.
Reason — On Voice · Advocacy · Filed 2022
Advocacy
2022
Reason · 2022 On
Voice
Mentorship isn't handing someone your answer. It's making enough room that they find their own voice before they need permission to use it. Filed under Advocacy.
05
Nobody assigned this to me. I picked it up anyway.
Reason — On Ownership · Initiative · Filed 2018
Initiative
2018
Reason · 2018 On
Ownership
Ownership isn't a title on an org chart. It's the decision to treat an unowned problem as if it already had your name on it. Filed under Initiative.
06
The system remembers the shape, not the hand that drew it.
Reason — On Credit · Legacy · Filed 2016
Legacy
2016
Reason · 2016 On
Credit
Build things that outlast attribution. The system you leave behind won't remember whose idea it was — only whether it still holds up. Filed under Legacy.
07
Give me a blank page and I'll stall. Give me a fence and I'll build a house against it.
Reason — On Constraint · Creativity · Filed 2017
Creativity
2017
Reason · 2017 On
Constraint
Constraint is not the enemy of creativity. It's the shape creativity takes when it has something real to push against. Filed under Creativity.
08
I did not fail quietly. I made sure it taught something.
Reason — On Failure · Growth · Filed 2023
Growth
2023
Reason · 2023 On
Failure
A failure that teaches nothing was wasted twice — once in the doing, and once in the forgetting. Filed under Growth.
09
Fifteen years is a long time to still be paying attention.
Reason — On Time · Attention · Filed 2026
Attention
2026
Reason · 2026 On
Time
Attention, sustained past the point of novelty, is the only kind of patience that actually counts for anything. Filed under Attention.

"Zack is one of the most meticulous, hardworking, creative, and talented individuals I have ever had the pleasure to work with. He is always giving his best no matter the situation. Working with him is a pleasure — we would have some of the most efficient work sessions that I have experienced in my entire career. A constant stream of ideas and creative solutions to problems. Zack is a team-oriented individual: always looking to help others do their best, because that's just the kind of selfless person that he is. Great team player, excellent designer, and an even better person."

Andrés Moros ↗ Senior Product & UX Designer · ExxonMobil
M.P.S. in UX Design · Research, Strategy & Systems Thinking
April 2023 · worked with Zack on the same team

"Zack has a deep connection to emotions, imagination, and sensitivity — the quintessential idealist. His greatest strength is his depth of sensitivity and empathy, which allows him to give voice to human connections in a way that works with people on a profound level. Zack brings fresh perspective to things when I felt in a rut — a great person to work with."

Christopher Bayle ↗ Creative Director, Experience Design · American Express April 2023 · worked with Zack on the same team
↓ Read the full chapters:
+15 years of reasoning through the work (with receipts for at least 10 of those) // the case file behind every statement above →
Zack Gort · Reason & Resolution · Philadelphia · Available 2026
No apologies for any typoes😉. I'm keeping every single one of them. They're mine. Thank you.

May I interest you in an em dash? emdash.click
↓ Proof of life / zack.cx/hoop
On Certainty
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Reasoned by Zack Gort · Decision-Making · 2019
← Thread 01
↓ First Draft
the plan is a hypothesis, not a contract
+ First Draft
↓ Cost of Confidence
certainty is expensive; buy only what you need
+ Cost of Confidence
↓ Public Iteration
revise in public before you're sure — that's the whole point
+ Public Iteration
↓ Dissent Check
the room that never disagrees isn't aligned, it's asleep
+ Dissent Check
↓ Timing
a decision made at 70% certainty, on time, beats one made at 95%, late
+ Timing
↓ The Resolution
resolve anyway.
+ The Resolution
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RESOLVE
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Certainty is a decision, not a discovery.
You do not find certainty by researching harder. You manufacture just enough of it to move, then you let the work tell you if you were right.
Fifteen years of shipping things taught me this before I could articulate it: the teams that wait for certainty ship nothing, and the teams that fake it and iterate in public ship everything — badly at first, then well. I stopped treating the plan as a promise. I started treating it as the first draft of a conversation with reality.
Specifications
Filed2019
ThreadDecision-Making
StatusResolved
Applies toProduct, Leadership
RevisitsCraft, Time
Reads withOn Dissent
↓ Resolve
anyway.
The plan will not survive contact. Resolve anyway — not because you're certain, but because certainty was never actually the requirement. Motion was.
On Craft
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Reasoned by Zack Gort · Craft & Speed · 2020
← Thread 02
↓ First Impression
fast is not a value, it's a tradeoff wearing a compliment
+ First Impression
↓ Interest Rate
the debt comes due, usually to whoever inherits it
+ Interest Rate
↓ Definition
craft is just speed with the corners un-cut
+ Definition
↓ Invisible Work
nobody thanks you for the bug that didn't happen
+ Invisible Work
↓ The Filter
ship fast on things that are reversible, slow on things that aren't
+ The Filter
↓ The Resolution
quality debt compounds like any other debt.
+ The Resolution
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CRAFT
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Speed is a debt. Craft is the interest you refuse to pay twice.
Every shortcut is a loan against future time. The question isn't whether to take it — it's whether you can see the interest rate before you sign.
I've shipped things in two weeks and things in two years, and the lesson was never ‘slower is better.’ It was that speed and craft aren't opposites — recklessness and craft are opposites. Move fast on what you can undo. Slow down on what you can't.
Specifications
Filed2020
ThreadCraft & Speed
StatusResolved
Applies toDelivery, Systems
RevisitsOn Certainty
Reads withOn Constraint
↓ Ship fast.
Cut nothing.
Speed without craft is just debt with a friendlier name. Craft without speed is a museum piece. The resolution isn't choosing one — it's knowing which decisions can afford which.
On Dissent
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Reasoned by Zack Gort · Leadership · 2021
← Thread 03
↓ Definition
agreement is not evidence, it's just the absence of objection
+ Definition
↓ False Signal
the quiet room isn't aligned, it's tired
+ False Signal
↓ Timing
say the true thing before the room's comfort becomes the record
+ Timing
↓ Sequence
disagree and commit — only after you've actually disagreed
+ Sequence
↓ Tradeoff
being right and being liked are different jobs; you're hired for one at a time
+ Tradeoff
↓ The Resolution
hold your ground, then help build the thing anyway.
+ The Resolution
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DISSENT
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Consensus is not evidence. Say the true thing anyway.
A room full of nodding heads has told you what it wants to be true, not what is true. Those are different rooms, wearing the same faces.
I've been the person who stayed quiet to keep a workshop moving, and I've been the person who said the uncomfortable thing two minutes before a client call. Only one of those choices ever held up a year later. Now I say the thing early, in the room, while it's still cheap to be wrong.
Specifications
Filed2021
ThreadLeadership
StatusResolved
Applies toTeams, Clients
RevisitsOn Voice
Reads withOn Ownership
↓ Say it
in the room.
The room agreed. The room was wrong. Somebody in that room knew it and said nothing — don't let that person be you twice.
On Voice
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Reasoned by Zack Gort · Advocacy · 2022
← Thread 04
↓ Definition
silence is not consent, it's just the cheapest available option
+ Definition
↓ Room Design
junior voices go quiet in rooms built for senior confidence
+ Room Design
↓ Practice
ask the question that lets someone else answer it first
+ Practice
↓ Currency
credit given in public costs you nothing and pays for years
+ Currency
↓ Endpoint
the mentor's job is to make themselves unnecessary, on schedule
+ Endpoint
↓ The Resolution
build the kind of room where silence actually means agreement.
+ The Resolution
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VOICE
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Silence is not a strategy. It's just a longer letter you never wrote.
The people with the least standing in a room are often the ones who saw the problem first. The job of everyone else is to build a room where that's not a coincidence.
I've mentored designers with master's degrees who still waited for permission to speak in a client workshop. That's not a them-problem. That's a room-problem. Now I open with the question I already know the answer to, and I let someone else get there first.
Specifications
Filed2022
ThreadAdvocacy
StatusResolved
Applies toMentorship, Teams
RevisitsOn Dissent
Reads withOn Ownership
↓ Hand over
the floor.
Not every silence is agreement. Some of it is just tired, or junior, or waiting for permission nobody's going to give unless you build the room to give it.
On Ownership
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Reasoned by Zack Gort · Initiative · 2018
← Thread 05
↓ Definition
de facto beats de jure; act like the owner before the title catches up
+ Definition
↓ Gap Detection
nobody assigned this to me is not the same as nobody needs this done
+ Gap Detection
↓ Practice
pick up the thing with no name on it, then put your name on it
+ Practice
↓ Cost
ownership without authority is responsibility with extra steps — take it anyway
+ Cost
↓ Formula
two weeks, total autonomy, one shipped thing — that's the whole formula
+ Formula
↓ The Resolution
ownership is a decision you make before anyone gives you permission.
+ The Resolution
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OWN
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Ownership is a decision you make before anyone gives you permission.
The org chart tells you who's responsible. It rarely tells you who actually did the work. Those are usually two different names.
The projects I'm proudest of were mostly the ones nobody assigned to me — a two-week engagement with total autonomy, a navigation system nobody asked for but the product needed. Ownership, it turns out, is available to anyone willing to act like they already have it.
Specifications
Filed2018
ThreadInitiative
StatusResolved
Applies toScope, Autonomy
RevisitsOn Voice
Reads withOn Constraint
↓ Pick it up
anyway.
Nobody assigned this to me. I picked it up anyway — not because I was told to, but because leaving it unowned was the worse option.
On Credit
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Reasoned by Zack Gort · Legacy · 2016
← Thread 06
↓ Definition
the system outlives the meeting where it was decided
+ Definition
↓ Invisible Author
nobody reads the changelog, they just use the thing
+ Invisible Author
↓ Audience
build for the person who inherits this with no context
+ Audience
↓ Durability
the byline fades, the structure doesn't
+ Durability
↓ Priority
credit is nice; a system that still works in five years is the point
+ Priority
↓ The Resolution
build things that outlast your name on them.
+ The Resolution
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CREDIT
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Build things that outlast your name on them.
A brand framework, a component library, a navigation schema — none of it needs a byline to keep working. That's the whole point of building a system instead of a one-off.
Some of my clearest work is attached to campaigns most people couldn't name me on. That stopped bothering me once I noticed the actual thing I cared about: does it still hold up. The system remembers the shape. That's enough.
Specifications
Filed2016
ThreadLegacy
StatusResolved
Applies toSystems, Brand
RevisitsOn Ownership
Reads withOn Time
↓ Build the
shape, not
the byline.
The system remembers the shape, not the hand that drew it. Build for that — for the version of this that outlasts you being in the room.
On Constraint
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Reasoned by Zack Gort · Creativity · 2017
← Thread 07
↓ Definition
the blank page has no opinions, and neither will your first idea on it
+ Definition
↓ Function
a real fence gives you something to build against
+ Function
↓ Reframe
budget, timeline, and platform are not obstacles, they're the brief
+ Reframe
↓ Warning
total creative freedom is usually just paralysis wearing a nicer name
+ Warning
↓ Evidence
the tightest deadlines produced some of the cleanest work
+ Evidence
↓ The Resolution
constraint is the shape creativity takes.
+ The Resolution
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LIMIT
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Constraint is not the opposite of creativity. It's the shape creativity takes.
A blank page asks you to invent the rules and the answer at the same time. A fence just asks you to solve the problem in front of you.
I've had total creative freedom and I've had two-week deadlines with zero budget flexibility, and the tighter brief almost always produced the better outcome faster. Constraint isn't a smaller box. It's a sharper question.
Specifications
Filed2017
ThreadCreativity
StatusResolved
Applies toProcess, Delivery
RevisitsOn Craft
Reads withOn Ownership
↓ Build against
the fence.
Give me a blank page and I'll stall. Give me a fence, a deadline, and a real constraint, and I'll build a house against it — that's not a compromise, it's the method.
On Failure
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Reasoned by Zack Gort · Growth · 2023
← Thread 08
↓ Definition
the nav system that never shipped was still worth building
+ Definition
↓ Reframe
a thought experiment is not a failure if you actually think
+ Reframe
↓ Practice
write down what broke before the memory softens it
+ Practice
↓ Uncomfortable Lesson
the client who yelled taught me more than the one who didn't
+ Uncomfortable Lesson
↓ Ownership
own the miss out loud, before someone else narrates it for you
+ Ownership
↓ The Resolution
a failure that teaches nothing was wasted twice.
+ The Resolution
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FAILURE
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A failure that teaches nothing was wasted twice.
The failing part is rarely optional. The learning part is — and it's the only part you actually control.
I've built systems that never shipped and taken calls that went badly enough to get an angry phone call after. Neither felt good in the moment. Both are still in my working memory, doing more for how I operate now than most of what went smoothly. The miss isn't the problem. Forgetting it is.
Specifications
Filed2023
ThreadGrowth
StatusResolved
Applies toProcess, Feedback
RevisitsOn Constraint
Reads withOn Time
↓ Write down
what broke.
I did not fail quietly. I wrote it down, said it out loud, and made sure the next version of me couldn't pretend it hadn't happened.
On Time
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Reasoned by Zack Gort · Attention · 2026
← Thread 09 · Capstone
↓ Definition
fifteen years, nine threads, one throughline
+ Definition
↓ What Remains
novelty wears off around year two; attention is what's left after
+ What Remains
↓ Continuity
the tools changed nine times over; the reasoning didn't need to
+ Continuity
↓ Summary
still paying attention is the whole résumé, condensed
+ Summary
↓ Pattern
every statement in this journal is a rerun of the same argument, aimed differently
+ Pattern
↓ The Resolution
attention, sustained, is the only kind of patience that matters.
+ The Resolution
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PATIENCE
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Attention, sustained, is the only kind of patience that matters.
Nothing here is a single revelation. It's fifteen years of the same argument, filed under different names, because the argument kept being true in new rooms.
This journal isn't nine separate ideas. It's one idea, worn into nine different shapes by nine different jobs — decide anyway, cut nothing, say the true thing, hand over the floor, own the gap, build past your name, use the fence, write down the miss, and keep paying attention. That's the whole resolution.
Specifications
Filed2026
ThreadAttention
StatusOngoing
Applies toEverything above
RevisitsAll eight
Reads withOn Certainty, again
↓ Still
paying attention.
Fifteen years is a long time to still be paying attention. That's not a virtue I'm claiming — it's just the only method that ever actually worked.
48px Shift+Scroll
ZCK GRT
Staff UX & Product Designer · Wolfgang & Co. · PHI/NYC
I convert complex concepts into codified behavioural heuristics vis-a-vis design & data.

In plain terms, I design consumer apps & software: #fintech #salesforce #shopify #saas #b2b #b2c #consumer

Which is to say, I make the throughline visible for teams and consumers — a.i. ain't changing that; just makes my job faster.

If you think that's vague, welcome to my world as a UX designer.

*psst — I wrote this, not Chat.
↓ Expertise
Enterprise UX · Navigation Systems
Design Systems · E-Commerce
AI-Fluent · Code-Native
Accessible Design · Video · Photography
↓ Contact
linkedin.com/in/zackgort
zack.cx
↓ Career Timeline
2022-2023 · Publicis Sapient — BNY Mellon / Pershing XPrincipal UX Lead on the Direct Indexing workstream at Pershing X. De facto Team Lead and Product Owner. Led research, discovery, client workshops, cross-track collaboration, and junior designer mentorship. Contract extension secured. Product shipped and is live. 2021 · Elva Design Group — GNC, Shopify PlusPrincipal UX Designer owning discovery and research on a Shopify Plus redesign under extreme timeline pressure with exceptional expectations — and total creative freedom. GNC went from bankruptcy to $500M/year in revenue within five years of launch. 2021 · Code & Theory — TikTok For BusinessSenior UX Designer / Acting ACD serving content strategy and headless CMS platform architecture to a newly formed business initiative from ByteDance. TikTok For Business. 2021 · Huge — UX Designer (Contract)Contributing information architecture and user flow prototypes and studies. 2020-2021 · PFSweb, LiveArea — UX ManagerUX Manager across enterprise retail accounts: Hardinge, Simpson Strong-Tie, Aquasana, Yeti, West Marine. 2018–2020 · FlightPath {PHI~NYC} — Pharma & PhilanthropyMerck, Vetsulin, pharma and philanthropic: Dana Foundation. 2017–18 · WebLinc / Workarea — SaaS E-CommerceAgile/scrum dev-shop. SaaS e-commerce platform. UX writer and designer embedded in product development. 2016–17 · O3 World — WOVN iOSAgile/scrum dev-shop. iOS product design for WOVN. 2014–16 · 160over90 — .EDU & BrandEmbedded interactive designer and creative conduit across all agency branches. .EDU-focused: Kent State, UW-Madison, Comcast. 2011–14 · Leadnomics — Design by DataLead generation, finance, health. Design-by-data culture at an early-stage startup. 2007–11 · Turn5 / Bootstrap Startup: E-commerceEmail and display ad marketing, UI and UX for multi-vertical e-commerce, product photography, catalog, packaging, print.
Wolfgang & Co. — Rate & Engagement Terms Updated 2025
48px Shift+Scroll

Work: If you love what you do, you'll never work a day in your life.



Chapter 1

Hi, I'm Zack



This article is not written with any assistance of AI, but rather instead with genuine earnest — daresay, "from the heart"[?]

"I think. I make. Will work for work."

Chapter 2

The Impetus

Circa, 2007–2008



How it started.

Bootstrap start with a bootstrap startup.



How it's going:

...to working with some well-to-do agencies working with a diverse client array.

Chapter 3

Art School "Stop Out"

Pratt Institute of Art, Brooklyn | Circa, 2002–03; 2004–05



I didn't graduate from college. I couldn't afford it. Pratt Institute of Art was expensive, and loans or financial aid were simply out of reach {though not as simple as it may seem}. At nineteen years old, there wasn't much that I could afford, so I worked in construction and demolition, at the bowling alley, the hardware store, the grocery store, and at the gas station. At this point, I was already in my twenties, without a degree and with zero applicable skills beyond what I could ["bull"-expletive] with my so-called 'talent'.

{Attended Pratt: 2002–03; 2004–2005}

Chapter 4

Doings of an Autodidact

Pennsylvania suburbia | Circa, 2002–03; 2004–05



I built my first computer {circa 2005–'06}. I immediately installed pirated copies of Adobe Photoshop and Illustrator. While I didn't study at university, I studied what I saw. Whatever piqued my interest, I looked at, intensely.



So, without a college degree, or any equivalent experience, I started from absolute scratch. I studied typography {reading books, examining magazines, and generally observing what I saw wherever I were}. I studied color theory and sought online tutorials that taught me how to master the tools I had at my disposal {my clandestinely acquired Adobe products}.



I began to create faux website concepts to gain an understanding of designing for that medium — as the screenshot above may suggest, I had lots to learn.



All this culminated with an interview and subsequent job offer from Xoxide Incorporated {later turned Turn5 Inc.} which was the parent company to a number of niche e-commerce businesses operating in a variety of verticals {Beauty, Automotive, Tech}. I found their company through a Craigslist post in the web / design category. I can still pull up my original cover letter {which I just looked at and am considering reusing in my current job search endeavors}.

Chapter 5

Found On Road Designing

Omni-channel, Multi-vertical E-commerce Startup | Circa, 2008–11



Alright. Now, where to begin? {circa 2007 through 2011}


Okay, so I've just been brought into the fold with a budding home-grown startup. The company had set up its new HQ at a warehouse office facility in Great Valley, PA {~20 miles outside of Philly}, and was owned and operated by two brothers; one of which wasn't even old enough to drink at the company holiday party. I had been provided a brand new PC replete with a dual-screen monitor setup and a Canon Rebel DSLR with a kit lens. I think it's easier to list all my roles and functions via bulleted list:



Graphic designer for all print related initiatives; including package design, catalogue design, and large-format printing needs.



Product Photographer & Image Manipulation specialist; covering all manner of product photography; specializing in lighting, establishing systematic product photography protocols {for visual uniformity at scale}, photo-retouching, as well as requiring technical product knowledge and scrutinizing attention to detail.



Graphic designer for all web properties; including 'reskin' efforts, banner and display ads, and email marketing.



Graphic Designer turned Web Designer; responsible for feature development with a specific focus on user experience through wireframe prototyping, user testing, and data-backed solutioning [sic].



In many respects, Turn5 Inc. served as my formal education.

I learned first and foremost how to work within a team environment, where everyone's role was crucial towards the company's success. There, I learned the ins-and-outs and nuance to graphic design, product photography and related production processes, email and display ad marketing, printed packaging and catalogs, and in the latter half of my nearly four years there, served as a web designer focused on user experience — by the books — as applied to a {then} forty-million per year ecommerce giant born from a garage somewhere in the suburbs of southeastern Pennsylvania.

Chapter 6

Design by Data

Lead Generation Startup | Circa, 2011–14



Okay, so Leadnomics was shifty. 👀 Paradigm shifty, we'll say.

It was a great place to work though. I have lasting friendships with folks I worked with there {heck, two of them now work at Google}. But our work fed upon the uneducated and disenfranchised, in some respects. As the name may suggest, our focus was in lead generation. Our cash cow was in facilitating easy access to high-interest short-term loans {otherwise known as payday loans}.



But, we had free lunches, regular bonuses, company outings, free snacks, and solid benefits; each with our own super thin Apple laptops and the ability to WFH occasionally {circa 2011, fyi}.



In short, my job was to make it intuitive and stress free {daresay pleasant} for one {user} to make catastrophic financial decisions {under clandestine duress} at a scale in tens of thousands per month.

Chapter 7

Enter #AgencyLife

One Sixty Over Ninety, an Advertising & Branding Agency | Circa, 2014–2016



One Sixty Over Ninety — my heart rate when I was offered a full-time gig as an "Interaction Designer" {circa 2014} working at a leading design agency at the literal epicenter of Center City, Philadelphia.



Granted, I accepted the job at approximately $12K less than I was at my previous start-up, but I was one of two interactive designers hired to fulfill the needs of the newly minted Interactive Department at the 160/90 HQ.



I was there to learn. Day. Night. Lots of nights.



....weekends too.



We made high-fidelity wireframes. We completely bypassed any user research, data, or analytics.



We were charged with being edgy and innovative {within budget, and within WordPress' capabilities}



Responsibly 'Responsive', of course.

Chapter 8

Gaining XP in UX

O3 World, a digital product shop in Fishtown, Philly | Circa, 2017–18


An elevating experience with O3 World, a digital product shop based in Fishtown, Philadelphia

Wireframes at 160over90 fit the workflow at 160over90. Wireframing at O3 World was a different beast, which required throwing everything I thought I knew out of the window, and reverting to the basics. Here, it was less about impressing our clients. Here, it was all about working with our clients. Without the pizazz of beautiful grayscale renders of your soon-to-be colored in homepage, we focused on asking the right questions and getting the right 'feel' with our clients. We were agile in nature and scrum led; we had daily scrums and weekly sprint schedules. We dealt with client feedback organically, and responsively, as opposed to reactively.



#team vibes



In it to win it.



"Office-friendly"

Chapter 9

Life at Workarea

SaaS E-commerce Platform based in Olde City, PHI | Circa, 2017–18



I had mentioned Agile and Scrum. Well, say hello to Gidget, our adjunct project manager and scrum master at Workarea {a proprietary SaaS e-commerce platform}.

Here, I served as a Senior Visual and UX Designer. Here, we did wireframes differently. Here, we worked in direct partnership with our ever-ready-to-help developers. Napkin sketches, low-fi mockups, or just a few messages on Slack were all that was needed.

The work was building out our proprietary SaaS E-commerce Platform which we marketed out in typical agency-style to a number of A-list brands, using all insights and analytics towards optimizing our platform and expanding functionality to meet demand.

I don't have any work to show from here. I didn't save any of my napkins.

Chapter 10

PHI > NYC; Rinse and Repeat

Foot-in-the-door to the NYC agency scene | Circa 2018–2019



FlightPath presented an intriguing opportunity. Recently emerging from the brink of bankruptcy, the agency had drastically downsized from a bustling office to a sparse handful of core employees. It wasn't a lucrative endeavor; the pay was passable at best. But for me, the allure lay in the chance to immerse myself in the New York agency scene and gather invaluable experience to propel my career forward.

Despite its tumultuous journey, FlightPath managed to preserve vital relationships with long-standing clients, specifically in the pharmaceutical sector {Merck, Zoetis, Charter, and Goya}. Operating in regulated industries, these clients demanded design solutions that not only adhered to WCAG 2.0 AA {or even AAA} compliance standards but also underwent rigorous scrutiny and approval from legal and regulatory marketing authorities.









This non-profit client only had a $20K budget. Look at what I gave them for $20K. I can't show any of my Merck work due to NDA.

Chapter 11

Cards Against Bad UX

PFSweb, LiveArea {Pre Merkle Acquisition} | Circa, 2020–21

Cards against bad UX? What?

What do you do when you're working with a sophisticated client, who has a tremendously complex product line and deep inventory, who are accustomed to B2B and B2E operations and dealings, and whom while fluent with their industry acumen, were completely unfamiliar with "the design process"[?]



What do you do when jargon-laden spreadsheets and single-sided meetings net nothing but frustration with the client to the point where they're considering abandoning the contract?


Enter "Cards Against Bad UX"

All I did was 'simplify what we asked'; to shift the conversation away from technical jargon and towards user-centric thinking. By providing different perspectives such as "As a shopper" "As a content manager" or "As a guest user", and pairing it with a simple visual {a card}, I was able to help our stakeholders empathize with their end-users and focus on their needs and experiences.

This approach not only catalyzed communication but also encouraged collaboration and problem-solving from both sides of the table. It allowed our client to see the project from various angles and find common ground, ultimately leading to more effective solutions and preventing frustration or contract abandonment.

Chapter 12

Small cog, HUGE Wheel

Freelance with HUGE Inc. | Circa, 2021



At LiveArea, I was the UX Manager assigned to contracts exceeding $1m in value {$1.2m, actually}. My hourly billable rate to the client was something like $235/hr. Everything I did had a direct impact on the final deliverable.

I managed multiple projects and pitches as well as junior designers while being the primary client-facing resource. I presented findings. I course-corrected when needed. I moved the machine forward.


At Huge, I couldn't tell you what my billable rate was, but I could say this was the first time I had seen a project with at least 20 different people involved {on just the agency side}.

At Huge, I was responsible for exploring a single user flow. There were other designers responsible for exploring other individual user flows. At no point during my time with Huge did I even know there were other designers on that project. To say we were siloed would be a gross understatement.

Being completely candid, I get it. This was a mere contract position. Huge hired numerous UX contractors to sign on few weeks or months. It was simply about a little bit of work done without any long-term commitments.

I would be thrilled to take on a more robust contract, but hopefully with a different {and more vested manager this time around}. Or, may I be the manager? ;)

Chapter 13

This is the Whey

Boutique West Coast Design Agency specializing in Shopify builds | Circa, 2021



Heavy Lift. Big Gains. This is the Whey.

Enter, Elva Design Group {now just "Elva"}; a boutique design agency based in San Francisco specializing in Shopify e-commerce builds, and I was just resourced to their newest client, General Nutrition Centers {GNC}.



Notes. Lots of notes.



Hypothesis



Setting up for success



Roadmap to success



Iteration



"Innovation"



Optimization



Refinement



Gains



Reward

Chapter 14

Long Way to the Top

62nd Floor of the World One Trade Center Tower | Circa, 2021



It's a long way to the top, if you want to rock and roll

In this chapter, I won't delve into the specifics of the project at Code & Theory, but rather focus on the broader context and my experiences during my time there.



I interviewed for an 'ACD, Interactive' position and was immediately hired on a freelance basis as a Senior Designer, with the intention of fulfilling the ACD responsibilities. As part of the team working on a project for a top social media brand, I quickly proved my worth and was transitioned to full-time employment.



The project was led by a Directly Responsible Individual (DRI), but whom accepted a Director-level position {elsewhere} three months into the project. There were also the departure of several key team members {including senior strategists and technologists}, which placed additional responsibilities on my shoulders, requiring me to provide guidance in UX, Strategy, and Development, while also serving as a people manager myself with a junior-level associate under my purview.



Besides resourcing hurdles, there were issues spanning practicality and pragmatism, suffice to say.

Despite offering to improve internal education initiatives and providing proactive feedback {submitting a 'post mortem', as requested}, I was let go from Code & Theory without explanation. It was a challenging experience, but one that taught me valuable lessons about the realities of working in a large agency environment.

Chapter 15

#SeizeTheSpace #BonCourage

375 Hudson Street, along "Agency Row" | Circa, 2022–2023



Enter Publicis Sapient, "a Digital Transformation Company".

I can tell you that I spent a full year here working in the Financial Services sector serving BNY Mellon — Pershing X Advisory Experience Platform.

Publicis Sapient wasn't without its imperfections either. Suffice to say there were some organizational and operational aspects that could be improved upon, dialogue and communication not withstanding.



I became the de facto Team Lead and Product Owner. I led research and discovery efforts. I led client workshops; I led design and prototype development and testing; I collaborated across multiple concurrent tracks, while providing mentorship and guidance to junior and associate designers; also serving as team lead amongst peers at the senior level.

{I successfully negotiated on numerous occasion company paid lunches for my in-office workshops}



I set my team up for success daily, conducting exhaustive research and socializing of knowledge.



My contract stated I was a full-time remote employee, yet I still opted to be a consistent presence in the office.



I listened and learned from leadership.



Also, lots of design systems work and data refactorization for a suite of Financial Advisor applications.

Chapter 16

Do the Twist!

"Independent Contractor" | Circa, 2023–Present



"Come on, baby. Let's do the twist!"

In case the headline doesn't make sense, in the world of Low Voltage Data Installation, some terminations require a very specific twist parity, lest you run risk of signal impedance/interference. Got it? Good.



Suffice to say, I've been networking {pun intended}. I've taken on sub-contractor gigs and learned new hands-on skills. I can now terminate an RJ45 in 30–45 seconds per. I can run cables and install security systems and setup indoor/outdoor digital displays. No problem.



My passion for creative output is unrelenting, though I'm using different parts of my brain to make due. I still have my eyes set on elevating my career in a paradigm changing way.



Maybe someone out there sees potential.



Meanwhile, got mouths to feed.


As an aside, I've been keeping up with the latest happenings in the world of "Artificial Intelligence". I am absolutely unequivocally NOT worried about the 'thinking machines' taking over jobs, or the world for that matter. AI will never have the patience required (nor physical dexterity) to run and terminate physical ethernet cables or fiber optic lines. Never. {If it isn't clear, this is written in jest}

Chapter 17

Reason & Resolution

Setting up for success today | Changing paradigms tomorrow



TL;DR:
I have my reasons. I have my resolution.


"Zack has a deep connection to emotions, imagination, and sensitivity—the quintessential idealist. His greatest strength is his depth of sensitivity and empathy, which allows him to give voice to human connections in a way that works with people on a profound level. Zack brings fresh perspective to things when I felt in a rut—a great person to work with."

— Christopher Bayle | ACD UX, Publicis Sapient

"Zack is one of the most talented, hard-working, and knowledgeable individuals I have had the pleasure of working with. He fosters communication not only between us but also with the whole team, setting them up for success. He always gives his best and more. I really enjoy working with him, and I feel he should be recognized for his tremendous effort and for being such a great team player."

— Andrés Moros, MPS | Sr. UX Designer, Publicis Sapient

Life: Work to eat. Eat to live. Live to skate. Skate to work.